The Jungle Gets Graphic: Or All About Graphic Design-Led Games in an Illustrated Age

The Indie Jungle is a lush, vibrant world, filled with color, beauty and eye-popping wonderment. From wildly imaginative images in games like “Mysterium” to stellar fantasy portraits like “Abyss” to rich visual landscapes like “Tides of Time,” illustrations can transform board game players to a different reality.

Dan Goes Inside Pinball Showdown

Dan chats with Diane Sauer about her current Kickstarter campaign, Pinball Showdown, her fifth campaign. He asks the veteran creator about about what she’s learned from those earlier campaigns and mistakes she still made preparing for this one.

Michael Eskue on Trash Pandas and the Fun of Collecting Trash

Interview with designer, Michael Eskue (Darkrock Ventures and Council of Verona),  on his new game (co-designed with Lisa Eskue) – Trash Pandas.  A push-your-luck, take that, set collection game that is one of the finalists in the Hasbro Gaming Lab Contest.

Was your campaign radioactive?

We got lots of comments about Dan’s Lesson #12: 4 Reasons Your Campaign Failed. The list was not intended as exhaustive. Today, Fairway throws his hat into the ring (of fire) with the question: Was your campaign radioactive? And he explores a list of 4 Other Reasons Your Campaign Failed.

Sheppy’s Greedy Claw Crane Game: Preview

What exactly is the draw of “the claw?” You know, stick a few quarters in, direct a crane claw over cheap toys, push a button and hope?  Oh, right. They’re frustratingly fun with slot machine like payoffs but the feeling that you actually control the outcome. It’s not true since most of the relevant things are randomized, but it works on us anyway.  This is the premise of the game Fairway previews today: David Sheppard’s Sheppy’s Greedy Claw Crane Game.

Monsters in the Elevator: Preview

Think it’s terrible when a person is standing backwards in an elevator? Or if one of your elevator-riding companions has a bad case of body odor? Things don’t get any better when you’re loading up an elevator car full of monsters. Today, Fairway takes a look at the upcoming, cooperative card game for kids, Monsters in the Elevator.

Lesson #12 – 4 Reasons Your Campaign Failed

There are so many great resources out there for budding creators who are interested in funding their games on Kickstarter. Despite all of the advice out there from people like James Mathe and Jamey Stegmaier, it seems creators still make some major mistakes when launching a Kickstarter campaign.