Lesson #21 – BoardGameGeek Tips and Tricks for Kickstarter Creators

Board Game Geek (BGG) is a fantastic site but most creators that use it have a love/hate relationship with it. The site has a lot of users, is a fantastic resource for all things tabletop, and is a great way to spread word of your crowdfunding campaign. However, although useful, the site is archaic and can be troublesome to navigate, especially for newer users.

Lesson #19 – Using Tabletopia to Drive Interest in Your Campaign

I recently concluded my Kickstarter campaign for Groves. During this campaign, I found many ways to help spread word about the campaign but what surprised me the most was how interactive people were with our Tabletopia version of the game. I expected potential backers to be interested in the prospect of playing the game digitally but I did not realize how many would actually play it. We were lucky enough to get data directly from Tabletopia and this post will dive into all the juicy details on how Tabletopia helped drive interest to our live Kickstarter campaign.

Circle The Circus in the Grove – A Conversation With … Steven Aramini

  I’m BACK! And now a proud member of The Indie Game Report network. This time out I’m talking to Steven Aramini. Steven is the hot designer at the moment. He just had TWO successful Kickstarters (Barker’s Row and Circle The Wagons) and two more going on right now (Groves and Coin & Crown). Steven and I have a real nice talk about those games and some of his game design philosophy. I hope you enjoy it.

Fairway Thoughts: Grove’s Bag Building

Today, Fairway reflects on the very clever “Bag Building” game mechanism used by co-contributors Steven Aramini and Dan Letzring in their upcoming Kickstarter game, Groves. This peculiar variation on the common deck-building or deck-optimization mechanisms results in some fantastic game play. So fantastic, it’s worth exploring in a bit more detail.

Cassie’s Learn to Play: Groves

Welcome to the learn to play video for the new game Groves from Letiman Games. If you would like to jump to a particular section, the time stamps for each are listed below. Introduction: 0:27 Setup and Overview: 1:19 Round Examples: 8:36   To learn more about Groves and the Kickstarter campaign, visit: https://boardgamegeek.com/boardgame/220155/groves http://www.tinyurl.com/grovesks If you’re interested in learning about having a Learn to Play video made for your game, please visit my inquiry page here. Find us everywhere! www.TheIndieGameReport.com Facebook.com/TheIGReport Twitter: @TheIGReport Music Intro and outro: Rainbow Street by Scott Holmes Playthrough: Toys by Steve Combs

Lesson #17 – How the Indie Game Alliance can help your Kickstarter Campaign succeed

Recently, Dan had the opportunity to sit down with Matt Holden, the founder of the Indie Game Alliance (IGA), a group formed to help smaller publishers unite to make a bigger splash in the board game industry. He provided some insight on the IGA, what they do for publishers, and how they can help a publisher’s campaign before, during, and after their campaign!

Lesson #15 – Pros and Cons of IndieGoGo InDemand

The only platform I have ever used to crowd-fund my projects. Up until recently, I had never used IndieGoGo or GoFundMe. Recently, I (along with many other creators) have been approached by IndieGoGo to run an InDemand Campaign for one of my previously funded Kickstarter Campaigns InDemand is set up so that creators can take an already funded project (on Kickstarter or IndieGoGo) and continue to collect pledges for as long as the creator wishes. I recently gave InDemand a test run for my game Gadgeteers (which funded in September 2016) and I wanted to discuss my experience with this feature.

Lesson #13 – Including a Print & Play

I often browse many kickstarter forums (mostly the groups on Facebook) and I often see the question come up of “Should I include a Print and Play (PnP) in my campaign?” Whether you decide to offer it for a price or give it out to everyone free of charge, I definitely think it is a good idea to include a Print and Play in your Kickstarter campaign. This post will explore all of the reasons why I feel the way I do.

Dirigible Disaster: Review

In a busy travel week like Thanksgiving, Fairway picks up yet another game involving terrible modes of transportation (read his review of Eriath: The Worst Ship in the Universe).  Today, he hops aboard the highly flammable Aerclanken ship of Dirigible Disaster.