Charterstone: Review

Fairway has said before he’d never buy a legacy game, but will happily play someone else’s.  Well, this past Christmas, he got Charterstone for a gift and this marks his first review of a legacy game. Find out if the “journey” was worth it. If you don’t like spoilers, then don’t read this review.

Fairway’s Design Tips: Where do I get “free” art? An on-going list.

It’s common when trying to make polished prototypes to go in search of free art to flesh out that idea.  New designers, not yet ready to sink lots of money in their game, often struggle to find good art, photographs, or illustrations to use. And more importantly, some times, high resolution images. This list is meant to help you find those locations. This post originally ran on Fairway’s personal site.

Fairway’s Design Tips: 3 Easy Ways to Make Public Domain Art Better

There are lots of free sources of high resolution, public-domain images out there. Many of the best pieces to use are illustrations from old books or oil paintings.  And lots of new designers try to use those in their games.  There’s usually one problem: just slapping them onto a card usually looks terrible. And while the following might not work for a retail version of the game, this will provide cleaner prototypes. In this quick tutorial, I offer three tips for “doing it better” using Gimp. This post originally ran on Fairway’s personal site.

Kingdom 18 & Itty Bitty Dungeon Delve: Preview

There’s a definite design limitation imposed on games that have only eighteen cards. Today, Fairway does a double review and takes a look at a pair of microgames coming to Kickstarter from Concrete Canoe Games: Kingdom 18 and Itty Bitty Dungeon Delve. The games are part of a promised, new series of games from the publisher aimed at small, light and fun games. Unsurprising, then, these two first games fit the series theme particularly well.