A Conversation With…Julio Nazario, Game Design Champion, part 1

In this, part 1 of a two part interview, I’m talking with Iron Design Challenge winner AND just announced HABA contest winner Julio Nazario. Julio and I talk about how he got into gaming and game design. We also discuss the Asheville chapter of the Game Designers of North Carolina. Julio is a very humble guy and a brilliant game designer. As you will see. It is a fun show and I know you will enjoy it. http://traffic.libsyn.com/goforthandgame/Julio_part_1_final.mp3

Cassie’s Perusings: Bacon, Letters, and Tomatoes

Welcome to a quick thumb-through of Bacon, Letters, and Tomatoes by Pacdude Games! Learn more about this game and get a copy for yourself by visiting The Game Crafter! Don’t forget to like, share, and subscribe! Want Cassie to take a look at your game? Visit her website! www.CassieElle.com www.TheIndieGameReport.com Facebook.com/ElleCassie @FriedmanCassie Music Rainbow Street by Scott Holmes

Cassie’s Perusings: Burger Dice

Welcome to a quick thumb-through of Burger Dice by Matthew Gravelyn! Learn more about this game and get a copy for yourself by visiting The Game Crafter! Don’t forget to like, share, and subscribe! Want Cassie to take a look at your game? Visit her website! www.CassieElle.com www.TheIndieGameReport.com Facebook.com/ElleCassie @FriedmanCassie Music Rainbow Street by Scott Holmes

Lesson #23 – Getting A Struggling Kickstarter Campaign to Fund

Hello everyone, I am back! So I am so sorry but it has been almost a year since my last blog post. I am so sorry about that! Between being extremely busy and not being sure exactly what to write about, I definitely dropped the ball on this blog. If you have been following along, this past May I launched a campaign for our latest game called The Neverland Rescue. The game was designed by well-known superstar designer Scott Almes and it was beautifully illustrated by the extremely talented Jacqui Davis. These factors combined with the interesting gameplay and overall aesthetic, I would have thought it nearly impossible that this game would struggle to hit our modest goal of $10,300. However, I will be honest in that the campaign performed way below where we would have expected. There are a lot of reasons that I believe led to the struggle,…

Is one play enough for a good review?

Ok, I’m opening up a big ole can of worms with this one. Is one play enough for a good review? Should a reviewer play a game more than once to do a review? Is a one play review really just an impression or is it adequate for a good review? What about previews? Every Kickstarter has to have at least three or four to be taken seriously. So are they legit ‘reviews’ since the game and components could change in production?

Clipping The Hedges – A Conversation With…Danny Devine

In this episode of Go Forth And Game I’m talking to Danny Devine. You’ll remember Danny from his games Circle The Wagons and Ghosts Love Candy. This time we focus on his newest game Topiary. It’s an interesting show where we talk about Danny’s design philosophy, how he gets his ideas, and bushes. If you like the show, please a comment below. Enjoy. http://traffic.libsyn.com/goforthandgame/Danny_Devine_2018_complete.mp3