There are so many great resources out there for budding creators who are interested in funding their games on Kickstarter. Despite all of the advice out there from people like James Mathe and Jamey Stegmaier, it seems creators still make some major mistakes when launching a Kickstarter campaign.
I am fairly new to the board game publishing world and have run 3 successful Kickstarter campaigns in the past two years (Dino Dude Ranch, Dirigible Disaster, Ph. D. The Game). I figure it is time that I reflect back on some of my experiences in order to pass some knowledge that I have gained on to anyone else who might be interested in doing the same. I already have the first 4-5 posts planned for this blog and will try to post new ones as often as I can. This first post is going to touch on what I consider are some of the biggest mistakes I made when running my first campaign (Spoiler Alert: I plan to discuss my experiences with EU friendly shipping in my second post).