Today, Fairway is taking a look at a brand new service from the folks at The Game Crafter that lets you “automagically” create and maintain cards and other component images with templates and a spreadsheet: Component Studio. This new service will make the lives of anyone creating or maintaining large numbers of game components lives much easier.
Today, Dan discusses the current Kickstarter campaign by Hidden Creek Games: Dragon Dodge. He talks with these first time creators about the challenges they faced, components, art and reviews.
There are so many great resources out there for budding creators who are interested in funding their games on Kickstarter. Despite all of the advice out there from people like James Mathe and Jamey Stegmaier, it seems creators still make some major mistakes when launching a Kickstarter campaign.
Feature article on designer and illustrator Royce Banuelos and his Inktober journey with the board game, Codenames.
There are many paths that lead into the Indie Jungle – the “self-publishing” path, the “crowdfunding” path, the “pitch to a publisher” path and even the “print-on-demand” path. However, there is another path that many new game designers often overlook, one that can be uniquely fun, creatively challenging and infinitely rewarding…the “game design contest” path.
In episode 43, we get a little shady in a 2-4 player game called Dodgy Dealers. Players will attempt to be the first to collect four genuine paintings made by their contracted artist.
It’s the Italian renaissance. Fairway is a master of a great house of Florence and commissioning great works of art and architecture and hiring great artists of the time. You guessed it, it’s not reality. It’s time for Fairway’s review of Florenza: The Card Game.
Interview with designer Ryan Cowler (JurassAttack & SuperPLEX) on his newest game to hit Kickstarter from Green Couch Games, OutLawed!. In OutLawed! (which is a bluffing 2-4 player card game), players are bounty hunters trying to catch the most bandits.
I am fairly new to the board game publishing world and have run 3 successful Kickstarter campaigns in the past two years (Dino Dude Ranch, Dirigible Disaster, Ph. D. The Game). I figure it is time that I reflect back on some of my experiences in order to pass some knowledge that I have gained on to anyone else who might be interested in doing the same. I already have the first 4-5 posts planned for this blog and will try to post new ones as often as I can. This first post is going to touch on what I consider are some of the biggest mistakes I made when running my first campaign (Spoiler Alert: I plan to discuss my experiences with EU friendly shipping in my second post).