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Category: Meeple Speak

Nanodaptions

April 14, 2017April 14, 2017 The Inquisitive MeepleMeeple Speak, The Inquisitive Meeple

Another Meeple Speak article from Nat Levan (designer of New Bedford) this time on nanogame adaptions of existing games.

Article, Button Shy, Dice Cream, Green Couch Games, Nathaniel Levan, Pont d’Avignon, Wagon WheelsLeave a comment

Publishing Insights: Taxes

March 27, 2017April 10, 2017 The Inquisitive MeepleMeeple Speak, The Inquisitive Meeple

It’s tax season and in this edition of Meeple Speak, Kirk Dennison of PieceKeeper Games tackles dealing with taxes on his first published Kickstarter game, Flag Dash.

Article, Kirk Dennison, PieceKeeper Games1 Comment

Thematic Mechanic

March 22, 2017March 22, 2017 The Inquisitive MeepleMeeple Speak, The Inquisitive Meeple

Designer Benny Sperling talks becoming a thematic mechanic.

ArchiWrecks, Article, Benny Sperling, YakatoriLeave a comment

The Birth of a Game System

May 13, 2016March 8, 2017 The Inquisitive MeepleMeeple Speak

Card game designer, Behrooz Shahriari talks a little bit about designing a game system (in his case Wibbell++).

Article, Behrooz Shahriari, Game System, Wibbell++Leave a comment

Predictable Unpredictability

March 14, 2016March 8, 2017 The Inquisitive MeepleMeeple Speak

Guest article by Mike Mullins on designing solo games.

Article, Mike Mullins, SoloLeave a comment

Six Unpublishable Games (and why you should design them anyways)

March 4, 2016March 8, 2017 The Inquisitive MeepleMeeple Speak

Guest writer, Chip Beauvias explains why you should still design “unpublishable” games.

Article, Chip Beauvais3 Comments

The Genesis of a Game

February 16, 2016March 8, 2017 The Inquisitive MeepleMeeple Speak

Meeple Speak article written by designer, Chris Hamm on prototyping.

Article, Christopher Hamm2 Comments

Math vs Feel in Game Design

January 29, 2016March 8, 2017 The Inquisitive MeepleMeeple Speak

An original article, written by Fleet designer, Matthew Riddle on Math vs Feel when it comes to board game designing.

Article, Matt Riddle2 Comments

Designing Long Distance

December 15, 2015September 5, 2017 The Inquisitive MeepleMeeple Speak

Jay Cormier,  one half of the Bamboozle Brothers designer team shares with us about designing games long distance.

Article, Jay Cormier2 Comments

4 Things I Wish Someone Told Me About Game Design 3 Years Ago

November 2, 2015March 8, 2017 The Inquisitive MeepleMeeple Speak

Jason Kingsley (of Ophir fame), shares with us, 4 things he wishes someone told him about game design when he was starting out.

Article, Jason D. Kingsley2 Comments

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The Indie Game Report is a collaborative tabletop game review site by Mike Wokasch and Cassie Elle. We feature reviews and previews of games by small publishers and Kickstarted games as well as newsworthy interviews and special features.

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