Launch date: December 4, 2018 End date: Monday, January 7, 2019 at 12 PM MST Goal: $25,000 USD Cost for a copy of the game: $50 USD for Retail Edition, $59 USD for Deluxe Edition, $250 for Wooden Tea Master Edition Designed by: Dan & Connie Kazmaier Published by: Dan & Connie Kazmaier Campaign Link: https://www.kickstarter.com/projects/strider88/chaian-immersive-tea-board-game 1. Why don’t you start us off by giving us a brief overview of Chai In Chai, you step into the shoes of a tea merchant, combining flavors to make a perfect blend. Specializing in either rooibos, green, oolong, black or white tea, you can buy and collect ingredients to fulfil your customers’ orders. There’s a lot of set collection, and trying to be strategic as you complete orders and money for victory points. There are three main actions you may choose from in a turn: a sliding tile market, a pantry for add-ins,…
Hello everyone, I am back! So I am so sorry but it has been almost a year since my last blog post. I am so sorry about that! Between being extremely busy and not being sure exactly what to write about, I definitely dropped the ball on this blog. If you have been following along, this past May I launched a campaign for our latest game called The Neverland Rescue. The game was designed by well-known superstar designer Scott Almes and it was beautifully illustrated by the extremely talented Jacqui Davis. These factors combined with the interesting gameplay and overall aesthetic, I would have thought it nearly impossible that this game would struggle to hit our modest goal of $10,300. However, I will be honest in that the campaign performed way below where we would have expected. There are a lot of reasons that I believe led to the struggle,…
Dan talks to our very own, Carla Kopp of Weird Giraffe Games, about her Kickstarter campaign.
Today, Dan interviews TIGR’s own, Carla Kopp, about her upcoming Kickstarter campaign: Stellar Leap.
Board Game Geek (BGG) is a fantastic site but most creators that use it have a love/hate relationship with it. The site has a lot of users, is a fantastic resource for all things tabletop, and is a great way to spread word of your crowdfunding campaign. However, although useful, the site is archaic and can be troublesome to navigate, especially for newer users.
In today’s post, Dan goes big data. He analyzes board game projects over the last 18 months to test the common wisdom of how most project funds.
I recently concluded my Kickstarter campaign for Groves. During this campaign, I found many ways to help spread word about the campaign but what surprised me the most was how interactive people were with our Tabletopia version of the game. I expected potential backers to be interested in the prospect of playing the game digitally but I did not realize how many would actually play it. We were lucky enough to get data directly from Tabletopia and this post will dive into all the juicy details on how Tabletopia helped drive interest to our live Kickstarter campaign.
It’s the perpetual creator question: how much of the art really has to be done before I launch my campaign? In today’s lesson, Dan takes a stab at answering that very question: how much art is enough?
Recently, Dan had the opportunity to sit down with Matt Holden, the founder of the Indie Game Alliance (IGA), a group formed to help smaller publishers unite to make a bigger splash in the board game industry. He provided some insight on the IGA, what they do for publishers, and how they can help a publisher’s campaign before, during, and after their campaign!