Today, Fairway takes a look at Letiman Games’ newest Kickstarter and expansion to the hit game, Dino Dude Ranch: Hatchlings.
In today’s post, Dan goes big data. He analyzes board game projects over the last 18 months to test the common wisdom of how most project funds.
Today, Fairway reflects on the very clever “Bag Building” game mechanism used by co-contributors Steven Aramini and Dan Letzring in their upcoming Kickstarter game, Groves. This peculiar variation on the common deck-building or deck-optimization mechanisms results in some fantastic game play. So fantastic, it’s worth exploring in a bit more detail.
We got lots of comments about Dan’s Lesson #12: 4 Reasons Your Campaign Failed. The list was not intended as exhaustive. Today, Fairway throws his hat into the ring (of fire) with the question: Was your campaign radioactive? And he explores a list of 4 Other Reasons Your Campaign Failed.