AI wrote this blog post about using AI art in board game prototypes
Interview with Randy Flynn designer behind the upcoming tile-laying puzzle game, Cascadia. In this game (for 1-4 players), gamers will be drafting tiles and animal tokens to build their wildlife populated habitats in the Northwest region of North American known as the Cascadia. Soon to be on Kickstarter (September 2020), Cascadia will be published by Flatout Games (publisher of Calico) and features art from Beth Sobel (Calico, Viticulture, World’s Fair 1893, Herbaceous).
Last week, Fairway wrote a tutorial for Component.Studio that showed off the power of layers, variables, and other elements in creating the cards for Sneeze. This week, he’s looking at another power: variables to create in-line icons.
The Inquisitive Meeple reviews Camp Pinetop and conducts a short interview with its designer, Stephen B. Davies.
Interview with the gang at Flatout Games about their game, Point Salad.
Interview for Carl Salminen about his new family card game, Have a Cow.
Fairway’s been a pretty big fan of Component.Studio since its original release. He recently used it for an update to one of his original contest entries: Sneeze. In this quick tutorial, Fairway walks through how he easily created a deck of 108 cards with variable icons and colors.
We have Daniel Grek of Concrete Canoe Games with us in this episode.
In this show we give out thoughts about two games – Gartenbau by Fisher Heaton Games and A Note For Murder by Puzzling Pixel Games. We hope you enjoy the show. You can find Gartenbau info here. You can find A Note For Murder info here. http://traffic.libsyn.com/goforthandgame/2019_02_20_Gartenbrau_and_A_Note_For_Murder_final.mp3 intro and outro music for The Go Forth And Game Podcast is Myocardial Infarction by Peter Gresser. It is in public domain and we appreciate being able to use it. You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site. Subscribe to Go Forth & Game Apple iTunes: Go Forth & Game Spotify