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Wordsy: Video Review

In episode 44, we look at a light word game for the whole family called Wordsy from Formal Ferret Games. Players attempt to create the highest valued word using letters revealed. The logophile in you will love this game! For more information about Wordsy, visit BoardGameGeek here, and you can find the Kickstarter here.  

Played at Protospiel-Madison 2016

If you’ve never been to a Protospiel event, you owe it to yourself to check one out. Whether you come as a game designer or playtester, it is a weekend jam-packed with great people, good games, and lots of fun. Last weekend was, as far as I know, the biggest such event, Protospiel-Madison. All told, 174 people attended. I was one of them, and so was Fairway. (Read his write-up here.) The following is a rundown of some of the games I played.

Universal Rule: Preview

Fairway has a long history with playing 4X games. 4X means “explore, expand, exploit, and exterminate.”  And with the release of Civilization VI, it only seems fitting to preview than Button Shy’s upcoming wallet game: Universal Rule. It’s a space-themed, 4X game in 18 cards.

One to Many #1: Card Game Design

In this, the first edition of One to Many we ask designers: “What advice do you have for any designers that want to make a great card game?” Ten designers chimed in.

Train Heist: Review

Today, Fairway and his regulators mount up to right some wrongs by robbin’ some trains. That’s right, in Train Heist, the good guys rob the trains and the bad guys are trying to stop them.  So find out if Fairway and his crew are good at do-gooding, train robbing in this review of a Kickstarter delivery from Tower Guard Games. Train Heist was picked up recently by Cryptozoic. He’s included a bonus video of his kids “teaching” the game at the end. He thinks it’s hilarious.

The Hunger (To Design) Games: Or All About Entering the Arena of Game Design Contests

There are many paths that lead into the Indie Jungle – the “self-publishing” path, the “crowdfunding” path, the “pitch to a publisher” path and even the “print-on-demand” path. However, there is another path that many new game designers often overlook, one that can be uniquely fun, creatively challenging and infinitely rewarding…the “game design contest” path.

Vast: The Crystal Caverns: Review

Fairway’s probably too old for a man cave now. But maybe that’s why playing a man-cave in a game is so appealing. Today, Fairway takes a look at a relatively recent Kickstarter delivery from Leder Games: Vast: The Crystal Caverns. Find out if Fairway is as deep and dark as he thinks he is.