Fight or Flight in Game Design: Or All About Knowing When to Grapple With a Design and When to Run From It

Steven returns from the Indie Jungle to answer the perennial question: do I stay or do I go. Steven hopes to help guide you in figuring out which design or ideas to stick with or to leave behind. His current design Sprawlopolis, mentioned in the post, is killing it on Kickstarter.

Universal Rule: Preview

Fairway has a long history with playing 4X games. 4X means “explore, expand, exploit, and exterminate.”  And with the release of Civilization VI, it only seems fitting to preview than Button Shy’s upcoming wallet game: Universal Rule. It’s a space-themed, 4X game in 18 cards.

Pentaquark: Preview

If you haven’t read it, you should first pick up Brian Greene’s The Elegant Universe before you continue reading this review. I’d suggest the Kindle version so you can get it right now. I’ll wait. Done?  Cool, you’ll need it. Today, Fairway previews Pentaquark, a frustratingly fun solitaire game from designer Mike Mullins and part of Buttonshy’s ever-expanding wallet game series. In this preview, Fairway explores the smallest things in the known universe in search of the pentaquark. CERN, look out!  The Kickstarter launches this week!