In this episode of Go Forth And Game I’m talking to Danny Devine. You’ll remember Danny from his games Circle The Wagons and Ghosts Love Candy. This time we focus on his newest game Topiary. It’s an interesting show where we talk about Danny’s design philosophy, how he gets his ideas, and bushes. If you like the show, please a comment below. Enjoy. http://traffic.libsyn.com/goforthandgame/Danny_Devine_2018_complete.mp3
I have Dan Yarrington from Game Salute as my guest.
Scott Almes is my guest this time. We focus on Scott’s latest game, The Neverland Rescue. It’s a new game from Letiman Games. As always Scott is a lot of fun to talk to and in addition to this game we talk about some that he is working on. I hope you enjoy. Feel free to leave a comment here or tweet me @tomgurg. http://traffic.libsyn.com/goforthandgame/2018_05_15__scottbalmes_final.mp3
The show continues as Jason and I talk about Patreon, Boardgame of the Month Club, and Star Wars.
Philip duBarry is my guest for this show. We talk a lot about Philip’s game Black Orchestra.
I’m relaunching The Big Question / The Big Answer feature on Go Forth And Game. In The Big Question / The Big Answer I ask designers and gamers a question related to gaming via Twitter, email, and other means. I then gather and compile the answers and will post them. This time I asked my game designer acquaintances this question – Why Do You Design Games? What is your motivation? I got some pretty good feedback from a number of nice designers. Here’s what they said. -Odin Phong, a game blogger says “I do it because I like playing new games and it keeps my brain engaged.” -Savage Yeti Games, creators of PatchWord, replied “It keeps my mind active and there’s something about making disparate ideas mesh together into a new whole.” https://www.savageyetigames.com/ -Rick Lorenzon, designer of Lords of Alchemy, says “I started designing because I wanted to create a…
Tom returns joined by Andrew Smith of Gold Seal Games. They talk about Honey Wars and Andrew’s upcoming game, Tricky Tides (designed by TIGR’s own Steven Aramini).