In episode 25 of the TIGR podcast, Chris talks to game designers about how to create and design expansions for their successful games and the challenges in doing so.
Tag: Chip Beauvais
Going Above and Beyond One Crayon at a Time
The Inquisitive Meeple gets the scoop about the current status of Chroma Cubes and how the designer is going above and beyond with his game.
Universal Rule: Preview
Fairway has a long history with playing 4X games. 4X means “explore, expand, exploit, and exterminate.” And with the release of Civilization VI, it only seems fitting to preview than Button Shy’s upcoming wallet game: Universal Rule. It’s a space-themed, 4X game in 18 cards.
Six Unpublishable Games (and why you should design them anyways)
Guest writer, Chip Beauvias explains why you should still design “unpublishable” games.