The Inquisitive Meeple takes a look at the children’s game, Tiny Park by HABA Games.
The Inquisitive Meeple takes a look at the children’s game, Tiny Park by HABA Games.
As is often the case, I was pondering a game idea and thinking about how it would, or if it would, relate to the therapeutic setting. Over the years of designing games, I have found a number of publishers are looking for what they term “family-friendly”, “gateway”, or “easily accessible” games. In a sense, they are looking for games that are often ideal in a therapeutic setting. Games that are fun, fairly light, and visually appealing. These games also tend to be quick playing and offer an opportunity for looking inwardly regarding one’s experiences. Often they can be a catalyst for conversation. But I started thinking about something different: games with an economic core to facilitate therapy. I considered a number of possible options when looking at this idea. In an economy, the participant is seeking to input some sort of good/material/service in order to claim something different in return.…
Board Game Geek (BGG) is a fantastic site but most creators that use it have a love/hate relationship with it. The site has a lot of users, is a fantastic resource for all things tabletop, and is a great way to spread word of your crowdfunding campaign. However, although useful, the site is archaic and can be troublesome to navigate, especially for newer users.
Today, Fairway is taking a look at a brand new service from the folks at The Game Crafter that lets you “automagically” create and maintain cards and other component images with templates and a spreadsheet: Component Studio. This new service will make the lives of anyone creating or maintaining large numbers of game components lives much easier.
When I was young, I was not allowed to watch TV nor read books about magic and magic-related themes. I did it anyway. YES, I was a rebel. Sneaking up at 5:30AM to catch an episode of the magical girl, Sailor Moon, or creeping into the parent’s room while they cooked to catch some Cardcaptors (pun not intended at first, but now I INTEND it). I always had a fascination with magic and crazy worlds that surrounded it. Mind you I am NOT talking about Wicca, but about the fantastical magic. You know, energy beams shooting out of your hands, the ability to shapeshift, flying around on brooms, the whole shebang. I also specifically loved Japanese magical folklore. I read a lot of manga growing up, and just wanted so bad to be magical. Don’t get me wrong, I still do.HOWEVER now that I have fully engulfed myself into the world that…
In this article of Therapeutic Meeples, we enter into the space of Social Anxiety, and how board games can bring out thoughts of possibilities and opportunities within our lives.
In today’s post, Dan goes big data. He analyzes board game projects over the last 18 months to test the common wisdom of how most project funds.
The Inquisitive Meeple interviews Scot Eaton, co-designer of Codenames Duet. For 2-players “Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you’re working together as a team to find all of your agents.”
This time Tom’s joined by Danny Devine. Danny is the awesome designer of Ghosts Love Candy, the hotness from Steve Jackson Games, and several other super games.
In today’s fantastic conversation, Tom talks to Darrell Louder, board-game-everything extraordinaire about just about everything board games from cooking meeples to pirate accountants.