We’re all following a path of some kind or other. Maybe it’s a parent’s path or a mentor’s path. Until we aren’t. Then we’re creating a new path. Blazing a new trail as it were. Others may have crossed the area and you may pass over their footsteps, but really it’s all new to you.
Author: Benny Sperling
Therapeutic Meeples: Inspiration Temptation
Benny returns with a look at the intersection of inspiration and temptation.
Benny and Derik Break It Down: Castles of Burgundy: The Dice Game a Review
Today, Benny and guest (Derik Duley) take a look at Ravensburger’s Castles of Burgundy: The Dice Game.
Therapeutic Meeples: Pushing Your Luck about Panic
Don’t panic. Benny’s back with another installment of Therapeutic Meeples. This time, it’s about panic attacks.
Therapeutic Meeples: Perfectly Imperfect
Benny takes a look at that difficult topic: perfection. From players to game play, what can we expect from perfection?
Dairyman: Milking the Dice for All They’re Worth
Benny ventures into the lactose-tolerant world of gaming with this review of Dairyman from Tasty Minstrel Games and Homosapiens Lab.
Therapeutic Meeples: Imposter Syndrome Being Real
Benny scours the DSM and brings us another installment of Therapeutic Meeples. What is the Imposter Syndrome? And what does it have to do with Camel Up Cards? Both fair questions.
Harvest Dice: Drawing, Dicing, Feeding it to the Pig
Benny takes a look at the upcoming roll and write game by designer Danny Devine, Harvest Dice.
Therapeutic Meeples: Economy of Therapy
As is often the case, I was pondering a game idea and thinking about how it would, or if it would, relate to the therapeutic setting. Over the years of designing games, I have found a number of publishers are looking for what they term “family-friendly”, “gateway”, or “easily accessible” games. In a sense, they are looking for games that are often ideal in a therapeutic setting. Games that are fun, fairly light, and visually appealing. These games also tend to be quick playing and offer an opportunity for looking inwardly regarding one’s experiences. Often they can be a catalyst for conversation. But I started thinking about something different: games with an economic core to facilitate therapy. I considered a number of possible options when looking at this idea. In an economy, the participant is seeking to input some sort of good/material/service in order to claim something different in return.…
Up and Coming Spotlight: Derik Duley
Benny interviews up and coming game designer, Derik Duley. They discuss his roll & write game, Ancient Artifacts, and his plans for the future.