Today, Carla chats with a game designer and publisher, Craig Froehle, and discuss the current ROBOT RISE! Kickstarter campaign.
Today, Carla chats with a game designer and publisher, Craig Froehle, and discuss the current ROBOT RISE! Kickstarter campaign.
Today, Fairway is taking a look at a brand new service from the folks at The Game Crafter that lets you “automagically” create and maintain cards and other component images with templates and a spreadsheet: Component Studio. This new service will make the lives of anyone creating or maintaining large numbers of game components lives much easier.
Imagine dueling with a great adversary over the power to control, say…The Lockness Monster? Or Bigfoot? In Terrible Monster, you yourself will fight your opponent to the death for greatness and glory, but most of all, the power harnessed within the Terrible Monster by Sweet Lemon.
I’ve had a chance to play Ancient Artifacts in several iterations. In its present (and near final state), Ancient Artifacts is a roll and write game about searching for hidden treasure by accessing abilities through dice placement and push your luck rolling.
When I was young, I was not allowed to watch TV nor read books about magic and magic-related themes. I did it anyway. YES, I was a rebel. Sneaking up at 5:30AM to catch an episode of the magical girl, Sailor Moon, or creeping into the parent’s room while they cooked to catch some Cardcaptors (pun not intended at first, but now I INTEND it). I always had a fascination with magic and crazy worlds that surrounded it. Mind you I am NOT talking about Wicca, but about the fantastical magic. You know, energy beams shooting out of your hands, the ability to shapeshift, flying around on brooms, the whole shebang. I also specifically loved Japanese magical folklore. I read a lot of manga growing up, and just wanted so bad to be magical. Don’t get me wrong, I still do.HOWEVER now that I have fully engulfed myself into the world that…
In this article of Therapeutic Meeples, we enter into the space of Social Anxiety, and how board games can bring out thoughts of possibilities and opportunities within our lives.
In today’s post, Dan goes big data. He analyzes board game projects over the last 18 months to test the common wisdom of how most project funds.
The Inquisitive Meeple interviews Scot Eaton, co-designer of Codenames Duet. For 2-players “Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you’re working together as a team to find all of your agents.”
This time Tom’s joined by Danny Devine. Danny is the awesome designer of Ghosts Love Candy, the hotness from Steve Jackson Games, and several other super games.
Indie Cardboard returns with this preview of the current Kickstarter game from Magic Meeple: Overworld. Check out whether Overworld’s 16-bit art computes. The campaign is currently funded and ends on August 8th.