In this week’s lesson, Dan takes a look at player counts. Using his three Kickstarted games, he explores what’s behind the numbers, how those numbers can affect play, and the importance of playtesting throughout the range.
In this week’s lesson, Dan takes a look at player counts. Using his three Kickstarted games, he explores what’s behind the numbers, how those numbers can affect play, and the importance of playtesting throughout the range.
Simple Design Publishing is currently running the Stop the Germs Kickstarter campaign. Dan asks the creator about the infectious little campaign, the transition from self-publishing to publishing another designer’s game, and the pill bottle box design.
In episode 36, we look at a super adorable game called Cake Duel, in which players are commanders of Sheepie battalions, attempting to bluff their way to taking all of their opponent’s cakes. The first player to three victory points is the winner of Cake Duel!
What if Toy Story were real? (It’s not, right?) And the toy soldiers you had as a kid would enter mortal combat with your siblings’ toy soldiers? This sort of dystopian world is captured in Windup Wars and coming to Kickstarter soon. Fairway delves into this tiny world full of tiny combat.
This week, Dan takes us through his experience with child-safety testing of his game Dino Dude Ranch. For designers thinking about making games for children, this must-read post covers everything from who he used to test, to the costs of doing it, and whether he feels like it actually helped.
In this very special preview, Fairway takes TIGR to another galaxy and as he explores the new expansion to Scott Almes’s Tiny Epic Galaxy, Beyond the Black. See if Fairway is able to hire a trustworthy pilot to return him safely while he boldly goes… exploring.
If you haven’t read it, you should first pick up Brian Greene’s The Elegant Universe before you continue reading this review. I’d suggest the Kindle version so you can get it right now. I’ll wait. Done? Cool, you’ll need it. Today, Fairway previews Pentaquark, a frustratingly fun solitaire game from designer Mike Mullins and part of Buttonshy’s ever-expanding wallet game series. In this preview, Fairway explores the smallest things in the known universe in search of the pentaquark. CERN, look out! The Kickstarter launches this week!
In Lesson #6, Dan takes a close look at what it means to work with a Chinese manufacturer and WinGo, in particular. He answers questions of many new game publishers about how to communicate, get the right costs, and produce a quality product.
All aboard! Fairway takes a ride on the rails. The dice rails (?). In his review, he picks up a long-ago delivered Kickstarter game, Trainmaker (or is it Train maker) from Grey Gnome Games and designer Chris Leder of Roll With For It! fame. See if he can keep his trains running on time or whether he derails.