Lesson #10 – Fulfilling Dirigible Disaster

Fulfilling a campaign is one of the most expensive and time consuming aspects of running a Kickstarter campaign. Many first-time creators do not realize just how much work and money are going to spent on distributing the games to their backers. I have now fulfilled two campaigns, shipping the US rewards out myself, and I wanted to take the time to discuss the methods I chose for fulfillment in the hopes that it makes your lives easier when fulfilling your own campaigns!

Lesson #7 – Child Safety Testing

This week, Dan takes us through his experience with child-safety testing of his game Dino Dude Ranch. For designers thinking about making games for children, this must-read post covers everything from who he used to test, to the costs of doing it, and whether he feels like it actually helped.