Welcome back to The Go Forth And Game Podcast. This episode’s guest is Steven Aramini.
Welcome back to The Go Forth And Game Podcast. This episode’s guest is Steven Aramini.
Chris talks about game design veterans, Joshua J Mills, Net Levan, T.C. Petty III, and Steven Aramini about game design contests.
Welcome to the Learn to Play for The Neverland Rescue from Letiman Games. To visit a specific section, jump to the time stamps here: Introduction 0:53 Setup 1:45 Round Walkthrough 3:20 Letiman Games’ website: www.letimangames.com The Neverland Rescue Kickstarter campaign: www.tinyurl.com/neverlandrescue Music Intro and outro: Rainbow Street by Scott Holmes
In this (rewind) edition of Designing Meeples (from March 2015), we interview famed tabletop designer, Matt Leacock shares some advice and tips on designing a good co-op game.
The Inquisitive Meeple interviews TIGR writer and game designer, Steven Aramini on his new game, Tricky Tides. Currently, on Kickstarter from Gold Seal Games, Tricky Tides merges tricky taking with pick-up and deliver mechanics.
Cassie is here to help you learn the new trick-taking game by Gold Seal Games that’s currently on Kickstarter: Tricky Tides.
If you haven’t heard, Fairway is judging a contest at The Game Crafter: The Solo Game Challenge. What better time for him to review a new, solo game from Grey Gnome Games available from The Game Crafter: Desolate.
Chris brings on five game designer and BGW contributors to talk about game theme, discuss Kickstarter, and to answer some listener questions.
The multiverse has fractured and strange, powerful beings from across time and space have invaded our universe. Fairway takes control of a team of these beings in an attempt to take control of the universe in this review of Animus.
There’s a definite design limitation imposed on games that have only eighteen cards. Today, Fairway does a double review and takes a look at a pair of microgames coming to Kickstarter from Concrete Canoe Games: Kingdom 18 and Itty Bitty Dungeon Delve. The games are part of a promised, new series of games from the publisher aimed at small, light and fun games. Unsurprising, then, these two first games fit the series theme particularly well.