There’s a definite design limitation imposed on games that have only eighteen cards. Today, Fairway does a double review and takes a look at a pair of microgames coming to Kickstarter from Concrete Canoe Games: Kingdom 18 and Itty Bitty Dungeon Delve. The games are part of a promised, new series of games from the publisher aimed at small, light and fun games. Unsurprising, then, these two first games fit the series theme particularly well.
Fairway’s son, Owen, takes a look at one of his favorite dice-rolling games: Machi Koro. This review is written by a nine-year old with very minimal editing.
Fairway takes a trip to the wild-side of the frigid Northern civilization. Fairway reviews the relatively recent Kickstarter delivery, Vikings Gone Wild, by Lucky Duck Games.
By Odin! Fairway takes a sea voyage in search of wealth, weapons and goats in today’s Kickstarter preview of Drakkar: The Card Game. See if you can build, steal and fight his way to victory in this frantic card game for three to five players.
When Fairway was a kid, he lived at a place with a great big woods in the backyard. There were plenty of places to build what he thought would be the Best Tree House Ever. It turns out that’s actually a really hard thing to do. Well, as luck would have it, Scott Almes and Green Couch Games have made it a lot easier. Today, Fairway reviews a Kickstarted game: Best Tree House Ever.
“Avast ye, mateys! Hoist the main sails! Ready the cannons and bring her about!” Okay, Fairway isn’t a pirate. And coming up with those phrases alone stretched his pirate-speak knowledge. But today, he picks up Rattle Battle: Grab the Loot the dice-filled, pirate game from Portal Games.