The Inquisitive Meeple investigates Kid’s Table BG’s Problem Picnic. A set collecting, dice dexterity game, designed by Scott Almes that is for for 2-4 players.
The Inquisitive Meeple investigates Kid’s Table BG’s Problem Picnic. A set collecting, dice dexterity game, designed by Scott Almes that is for for 2-4 players.
This week, Dan asks the creator of the Super HACK Override Kickstarter campaign about the game, using Send From China, and the super-fast delivery option with The Game Crafter. Find out whether Dan’s bank account also got hacked while you’re at it.
Interview with designer Ryan Cowler (JurassAttack & SuperPLEX) on his newest game to hit Kickstarter from Green Couch Games, OutLawed!. In OutLawed! (which is a bluffing 2-4 player card game), players are bounty hunters trying to catch the most bandits.
In this week’s lesson, Dan takes a look at player counts. Using his three Kickstarted games, he explores what’s behind the numbers, how those numbers can affect play, and the importance of playtesting throughout the range.
Simple Design Publishing is currently running the Stop the Germs Kickstarter campaign. Dan asks the creator about the infectious little campaign, the transition from self-publishing to publishing another designer’s game, and the pill bottle box design.
Interview with Canadian designer Daryl Andrews, on his co-designed game Sagrada. For 2-4 players, Sagrada is a dice drafting game, where players are building stained glass windows of the famous Sagrada Família church is Barcelona. Sagrada is on Kickstarter right now and is already funded.
This week, Dan takes us through his experience with child-safety testing of his game Dino Dude Ranch. For designers thinking about making games for children, this must-read post covers everything from who he used to test, to the costs of doing it, and whether he feels like it actually helped.
In Lesson #6, Dan takes a close look at what it means to work with a Chinese manufacturer and WinGo, in particular. He answers questions of many new game publishers about how to communicate, get the right costs, and produce a quality product.
In Lesson #5, Dan interviews Mike Wokasch (of Fairway 3 Games) and co-founder of The Indie Game Report. Dan asks about Mike’s Starving Artists campaign, how he did his pre-launch marketing, how he handled a very engaged backer community, and a bunch of other things.
Kickstarter campaigns are crazy. Launch day is probably the craziest of all. In Lesson #4, Dan takes you through his launch-day, marketing checklist. It includes a great list of what to post and where.