This week, Dan asks the creator of the Super HACK Override Kickstarter campaign about the game, using Send From China, and the super-fast delivery option with The Game Crafter. Find out whether Dan’s bank account also got hacked while you’re at it.
This week, Dan asks the creator of the Super HACK Override Kickstarter campaign about the game, using Send From China, and the super-fast delivery option with The Game Crafter. Find out whether Dan’s bank account also got hacked while you’re at it.
So you think you’re a tough guy? Mob Town is a fun mobster themed area control game by Danny Devine (originally published by 5th Street Games). In Mob Town, players take on the role of rival gangs who are vying for control of various locations around the city, trying to flex their muscles and push out the competition.
In this week’s lesson, Dan takes a look at player counts. Using his three Kickstarted games, he explores what’s behind the numbers, how those numbers can affect play, and the importance of playtesting throughout the range.
Simple Design Publishing is currently running the Stop the Germs Kickstarter campaign. Dan asks the creator about the infectious little campaign, the transition from self-publishing to publishing another designer’s game, and the pill bottle box design.
This week, Dan takes us through his experience with child-safety testing of his game Dino Dude Ranch. For designers thinking about making games for children, this must-read post covers everything from who he used to test, to the costs of doing it, and whether he feels like it actually helped.
In Lesson #6, Dan takes a close look at what it means to work with a Chinese manufacturer and WinGo, in particular. He answers questions of many new game publishers about how to communicate, get the right costs, and produce a quality product.
In Lesson #5, Dan interviews Mike Wokasch (of Fairway 3 Games) and co-founder of The Indie Game Report. Dan asks about Mike’s Starving Artists campaign, how he did his pre-launch marketing, how he handled a very engaged backer community, and a bunch of other things.
Kickstarter campaigns are crazy. Launch day is probably the craziest of all. In Lesson #4, Dan takes you through his launch-day, marketing checklist. It includes a great list of what to post and where.
In this Lesson, Dan takes a look at the Unexpected costs of his Dino Dude Ranch Campaign. From the costs of bar codes to printing errors, these amounts add up. Learn from his mistakes so you don’t have to make them.
Welcome to my second post of experiences and lessons learned as a small publisher using Kickstarter. This post will try to explain in depth my experience with EU Friendly fulfillment. There were definitely a few issues and delays that were very unsatisfying and the best way to make sure this does not happen to anyone else is to let you know about what I went through. The company that I worked with for EU Friendly fulfillment was Ideaspatcher. This analysis is not a review of my collaboration with Ideaspatcher but about the overall experience of sending the games to France and providing EU Friendly Fulfillment.