You’re there… in the jungle. You’ve got so many ideas. This week, Steve guides along the path of one game design mechanism: the engine builder. No experience with cars or tools necessary.

You’re there… in the jungle. You’ve got so many ideas. This week, Steve guides along the path of one game design mechanism: the engine builder. No experience with cars or tools necessary.
The Inquisitive Meeple gets the scoop about the current status of Chroma Cubes and how the designer is going above and beyond with his game.
In our third edition of One To Many – we talk “white whales” of game design.
In a busy travel week like Thanksgiving, Fairway picks up yet another game involving terrible modes of transportation (read his review of Eriath: The Worst Ship in the Universe). Today, he hops aboard the highly flammable Aerclanken ship of Dirigible Disaster.
It makes sense: just cobbling together any old dinosaur bones you find to form crazy creatures is way easier than figuring out how they actually go together. That’s the essence of The Great Dinosaur Rush. Fraudster paleontologist Fairway picks his way through, and sifts through the dirt, in today’s review. Plus, there’s a bonus music video by They Might Be Giants at the end.
In episode 48, we time warp back to ancient Egypt to win the affections of Pharaoh in a new game from Eagle Gryphon Games called Heir to the Pharaoh.
It would be his luck to live long enough to see man conquer interstallar space… only to be stuck on the worst ship in the Universe. Today, Fairway picks up the cooperative game Eriath: The Worst Ship in the Universe. See if Fairway and friends are able to keep this hunk of junk spaceworthy or whether his space adventures are doomed.
Fairway’s a patent attorney. So when he heard Gamelyn Games’ news that they were seeking patent protection for their meeple with holes for items, his professional interest and curiosity was picqued. He takes you through patent law, but his recommendation to game designer may come as a surprise.
I’m not sure if it has more to do with science or the stunning crimson vistas, but lately it seems like everyone is packing their bags for Mars. The red planet has been a beacon for human imagination for years, from Robert Heinlein’s The Green Hills of Earth to NASA’s push to the stars. Novelist Andy Weir stranded us on Mars in 2011, an adventure echoed four years later in Ridley Scott’s big screen adaptation of The Martian. Now game designer Jacob Fryxelius has set his sights on the planet as well, asking players to spend a couple hours bringing life and sustainability to the fourth rock from the Sun.
Fulfilling a campaign is one of the most expensive and time consuming aspects of running a Kickstarter campaign. Many first-time creators do not realize just how much work and money are going to spent on distributing the games to their backers. I have now fulfilled two campaigns, shipping the US rewards out myself, and I wanted to take the time to discuss the methods I chose for fulfillment in the hopes that it makes your lives easier when fulfilling your own campaigns!