Posts

Lesson #14 – Building an Email Subscriber List

Compiling and utilizing and email/subscriber list remains one of the best assets a creator can use to spread the word when launching a campaign.  However; an email list will not just appear out of nowhere and it is up to the creator to develop a large, engaged following.  Unfortunately though, there is no “get-rich quick” method for making this work outside of hitting the pavement and making connections. All of the promises to grow your subscriber lists exponentially will often add subscribers but they will not be engaged, will not read your emails, and will not be interested in your products. It can be hard and frustrating to get your email list subscriber numbers to a level you are happy with, so here are just a few tips I have utilized to help grow Letiman Games’ mailing list.

Roll Through the Ages: Video Review

In episode 57, Cassie shares her first roll-and-write game with you, Roll Through the Ages: The Bronze Age from Eagle Gryphon Games. A 1-4 player game in which players compete to roll their way to the most valuable civilization in the end of the game.

Dan Goes Inside Dwarves of Iron Peak

Dwarves of Iron Peak Launch date: February 14, 2017 (Valentines day!) End date: March 19, 2017 Goal:  $12,000 Cost for a copy of the game:  $45 Designed by:  Greg Breault Published by:  RocketSlug Games Campaign link: https://www.kickstarter.com/projects/rocketsluggames/dwarves-of-iron-peak/?ref=TIGR Why don’t you start us off by giving us a brief overview of Dwarves of Iron Peak. Dwarves of Iron Peak, or ‘DoIP’ (go ahead, say it, its fun! Doy-p!) is a 2 player game that take about 30 minutes to play. One player takes charge of 8 Dwarves sent by their King to retrieve an ancient Relic. The other player plays the Troll, who’s represented by two large dwarf crushing 2 inch feet, and a Hammer of extreme dwarf bashing. He also has Cave Spiders under his control who just mainly eat things that enter the trolls cave. Which happens to be Dwarves this day. This is your second time launching a campaign…

Martial Art: Review

Becoming a Shogun is no easy feat. To be the best, you have to show your worth, and what’s worth more than land and bridges in the early 1600s? In Martial Art, you are fighting your opponents for claim to the lands and bridges. Each land and bridge is worth points, and the first to twelve land points (or three bridge cards) wins Martial Art.