Becoming a Shogun is no easy feat. To be the best, you have to show your worth, and what’s worth more than land and bridges in the early 1600s? In Martial Art, you are fighting your opponents for claim to the lands and bridges. Each land and bridge is worth points, and the first to twelve land points (or three bridge cards) wins Martial Art.
In episode 46, we take a look at a pick-up-and-deliver game that plays about an hour or slightly under called Isaribi. Isaribi takes place in the Edo period of Japan, and in the game players are taking turns attempting to earn the most money, or Ryo as it known in the game, by fishing and selling their catch in the market along the coast of Tokyo.
In episode 33 I take a look at Zipang Portable, a card game for 2-6 players in which players are Samurai attempting to become the greatest Shogun in the Sengoku period of Japan. For more information about Zipang Portable, Engine ID, and how to get the game on Game Crafter, visit: http://sengoku-zipang.com/ https://www.thegamecrafter.com/games/zipang-portable- Music Intro and outro: Rainbow Street by Scott Holmes Playthrough: Toys by Steve Combs
Matcha (fine powdered green tea in Japanese) is an asian-themed matching game I picked up the other day. It’s a two-player game that lasts about 20 minutes. The goal of the game is to be the first player to have created the best tea, either by getting one of each of the items you need, or four of one item you need.