In episode 66 we draft letters in hopes of spelling the most valuable word each round in the 2-4 player game, Movable Type, by Robin David. For more information about Movable Type, visit: Robin-David.com BoardGameGeek.com
In episode 66 we draft letters in hopes of spelling the most valuable word each round in the 2-4 player game, Movable Type, by Robin David. For more information about Movable Type, visit: Robin-David.com BoardGameGeek.com
I recently concluded my Kickstarter campaign for Groves. During this campaign, I found many ways to help spread word about the campaign but what surprised me the most was how interactive people were with our Tabletopia version of the game. I expected potential backers to be interested in the prospect of playing the game digitally but I did not realize how many would actually play it. We were lucky enough to get data directly from Tabletopia and this post will dive into all the juicy details on how Tabletopia helped drive interest to our live Kickstarter campaign.
Switching things up today, Fairway’s son (age 9) laments that his dad hasn’t reviewed Mayday Games’ Isle of Monsters. So, he takes things into his own hands and writes the following review of this Kickstarter delivery. Presented with very limited editing [ed. how is that different than any other post?].
Wanting to relive his more athletic days, Fairway takes a look at Flag Dash, a team v. team board game implementation of the classic, outdoor game capture the flag. See if the game captures Fairway’s heart.
It’s the perpetual creator question: how much of the art really has to be done before I launch my campaign? In today’s lesson, Dan takes a stab at answering that very question: how much art is enough?
Fairway boldly goes where a whole bunch of other people have already gone. However, since AEG recently released a mass produced version of The Captain is Dead, Fairway thought he’d take the time and review The Captain is Dead: TOPOD version. That is “The Original Print on Demand” version he picked up from The Game Crafter.
Steven takes game design into another dimension. He examines using vertical space in game design.
In episode 61, we head to the roaring 20’s and 30’s to sneak past the police and gather up moonshine in the press your luck game Moonshine Run from Games by a Madman or Two! For more information about Moonshine Run, visit: https://boardgamegeek.com/boardgame/171412/moonshine-run The Kickstarter launches June 6th 2017, you can check it out here: https://www.kickstarter.com/projects/amadmanortwo/959440386?token=d71ef95d Music Intro and outro: Rainbow Street by Scott Holmes Playthrough: Toys by Steve Combs
What’s a little bootlegging between friends, am I right? Well, in today’s preview, Fairway learns there’s apparently a lot: goons, gats, and “good guys” to just name a few. Fairways takes the upcoming Kickstarter game, Moonshine Run, from A Madman or Two for a test drive.
In the second digging-themed game of the week, Fairway plumbs the depths of DIG A two- to four-player card game about unearthing gems and gold and avoiding the baddies. Find out if Fairway hits a rich vein of gaming goodness or if this game caves in. Dig is on Kickstarter until April 16, 2017.