After a bunch of Kickstarters, Steven returns with another installment of the Indie Jungle exploring partnerships.
The only platform I have ever used to crowd-fund my projects. Up until recently, I had never used IndieGoGo or GoFundMe. Recently, I (along with many other creators) have been approached by IndieGoGo to run an InDemand Campaign for one of my previously funded Kickstarter Campaigns InDemand is set up so that creators can take an already funded project (on Kickstarter or IndieGoGo) and continue to collect pledges for as long as the creator wishes. I recently gave InDemand a test run for my game Gadgeteers (which funded in September 2016) and I wanted to discuss my experience with this feature.
I often browse many kickstarter forums (mostly the groups on Facebook) and I often see the question come up of “Should I include a Print and Play (PnP) in my campaign?” Whether you decide to offer it for a price or give it out to everyone free of charge, I definitely think it is a good idea to include a Print and Play in your Kickstarter campaign. This post will explore all of the reasons why I feel the way I do.
Fairway puts on his work gloves and safety goggles in this Kickstarter preview of Gadgeteers. Gadgeeters is a two- to three-player, bidding and bluffing by Letiman Games. Gadgeteers hits Kickstarter August 16th. Edit: It’s now live. Check it out! There’s also a bonus video review by Cassie at the end.