Press your luck to create the best city around! Flip City by Tasty Minstrel Games is a great press-your-luck, deck building game in which players slowly upgrade and grow their deck of cards (their city) to be the first to have a city worth eight points, and become the winner of Flip City.
Category: Reviews
Valeria Card Kingdoms: Review
Play as a Duke to save your kingdom by collecting citizens, fighting monsters, and capturing domains in Valeria Card Kingdoms, a super fun card-drafting, deck building card game by Daily Magic Games. Valeria Card Kingdoms play 1-5 players, and lasts about 30-45 minutes. The rulebook was really easy to understand, and explains how to set the game up very well. The game comes with different types of cards, dividers for the cards to keep them organized in the box, and the box is large enough to handle the cards plus a good amount of expansions. Players play as Dukes who earn bonuses at the end of the game. The goal of the game is to be the player who earns the most victory points. Players collect cards throughout the game, building their deck, in hopes of having the most victory points at the end of the game. At the beginning of…
Table Golf: Review
Well, Fairway officially reviews his first golf game this week as he checks out the highly entertaining, card-flicking dexterity game, Table Golf, by Zagix LLC. Unlike real golf, there’s no hushed audience or silence from your friends when you’re playing this game. Find out how Fairway fairs in this ferociously difficult (for him) dexterity game.
Chipshots: Apotheca & Broom Service
In two short reviews, Fairway takes a look at a few potion making games: the Kickstarter-funded game, ApothecA, by Knapsack Games and Renegade Games Edition and Kennerspiel des Jahres winner, Broom Service.
Science Ninjas: Review
Science Ninjas: Valence is a chemistry-themed card game for 2-5 players. Players draw elemental ninjas in a silent, but deadly, attempt to form powerful molecules. The molecules score points, gain bonuses, and can be used to destroy other players’ compounds. In this short review, Fairway takes a look at this Kickstarter-funded card game.
Steam Works: Review
Fairway’s a lawyer, not a mechanical engineer. But this week, he takes on the machine-building, worker-placement game, Steam Works, by Tasty Minstrel Games and manages not to make any machines explode.
World’s Fair: Review
Turn back the clocks. No, it’s not Fall yet. But Fairway takes Foxtrot Games and Renegade Games Studio’s World’s Fair 1893 for a ride. Don’t worry readers of The Devil in the White City, this is not a survival or player elimination game. Instead, gather your supporters, collect your Midway Tickets, approve attractions, and earn points in this well-tuned, area of control game. Check out whether Fairway has fun, or gets sick, riding the 80m high Ferris Wheel in this review of a recent Kickstarter delivery.
Bomb Squad: Review
What do you get when you combine Robot Turtles, Hanabi and a timer? Bomb Squad 💣 by Tasty Minstrel Games. Bomb Squad is real-time, cooperative game for two to six players. Players are members of an elite, bomb-defusing, hostage-saving team. Using just their robot, they race against the clock in order to save the day and defeat the terrorists. Find out whether Fairway is Jack Bauer or not.
Resistor_: Review
Resistance is futile. Resistor_ (don’t forget the underscore) is a quick, two-player romp through a 1980’s cyberwar. Players are one of two competing computer systems. Each system tries to annihilate the other by sending colored signals along the game’s ever-changing wired connections. Fairway reviews this Kickstarter-funded game.
Exoplanets: Review
Exoplanets by Board & Dice (and soon to be published by Greater than Games) is a two to four player, solar system building game set around a distant sun. Players place planets in orbits around the sun, collect resources, and attempt to establish life. Fairway reviews this Kickstarter-funded game.