Put your chickens in the coop, herd your sheep, and round up your cattle. Fairway previews Druid City Games’s Barnyard Roundup, a no-frills, bluffing game for families and gamers. Barnyard Round is headed for Kickstarter on July 15th, 2016. See whether city-slicker Fairway can bluff his way onto the farm.
Turn back the clocks. No, it’s not Fall yet. But Fairway takes Foxtrot Games and Renegade Games Studio’s World’s Fair 1893 for a ride. Don’t worry readers of The Devil in the White City, this is not a survival or player elimination game. Instead, gather your supporters, collect your Midway Tickets, approve attractions, and earn points in this well-tuned, area of control game. Check out whether Fairway has fun, or gets sick, riding the 80m high Ferris Wheel in this review of a recent Kickstarter delivery.
Kickstarter campaigns are crazy. Launch day is probably the craziest of all. In Lesson #4, Dan takes you through his launch-day, marketing checklist. It includes a great list of what to post and where.
In this Lesson, Dan takes a look at the Unexpected costs of his Dino Dude Ranch Campaign. From the costs of bar codes to printing errors, these amounts add up. Learn from his mistakes so you don’t have to make them.
Welcome to my second post of experiences and lessons learned as a small publisher using Kickstarter. This post will try to explain in depth my experience with EU Friendly fulfillment. There were definitely a few issues and delays that were very unsatisfying and the best way to make sure this does not happen to anyone else is to let you know about what I went through. The company that I worked with for EU Friendly fulfillment was Ideaspatcher. This analysis is not a review of my collaboration with Ideaspatcher but about the overall experience of sending the games to France and providing EU Friendly Fulfillment.
I am fairly new to the board game publishing world and have run 3 successful Kickstarter campaigns in the past two years (Dino Dude Ranch, Dirigible Disaster, Ph. D. The Game). I figure it is time that I reflect back on some of my experiences in order to pass some knowledge that I have gained on to anyone else who might be interested in doing the same. I already have the first 4-5 posts planned for this blog and will try to post new ones as often as I can. This first post is going to touch on what I consider are some of the biggest mistakes I made when running my first campaign (Spoiler Alert: I plan to discuss my experiences with EU friendly shipping in my second post).
Resistance is futile. Resistor_ (don’t forget the underscore) is a quick, two-player romp through a 1980’s cyberwar. Players are one of two competing computer systems. Each system tries to annihilate the other by sending colored signals along the game’s ever-changing wired connections. Fairway reviews this Kickstarter-funded game.
Exoplanets by Board & Dice (and soon to be published by Greater than Games) is a two to four player, solar system building game set around a distant sun. Players place planets in orbits around the sun, collect resources, and attempt to establish life. Fairway reviews this Kickstarter-funded game.
An alchemy game is a staple of many game libraries. Players are tasked with combining elements to form bigger and better things. This week, Fairway reviews a pre-Kickstarter copy of Elements by Rampage Games, LLC. to see if there’s any magic in its mix of cards and gems.
Fairway reviews a recent Kickstarter delivery from Genius Games: Ion: A Compound Building Game.