The Tale Behind Those Tricky Tides

The Inquisitive Meeple interviews TIGR writer and game designer, Steven Aramini on his new game, Tricky Tides. Currently, on Kickstarter from Gold Seal Games, Tricky Tides merges tricky taking with pick-up and deliver mechanics.

Before and After: Groves

Groves is a beautiful game designed by Steven Aramini and Dan Letzring, with artwork by Nolan Nasser, and published by Letiman Games. Groves had a very successful Kickstarter campaign, reaching a funding amount of $38,123 (433% of its goal) and 957 backers. This game recently began fulfillment to its Kickstarter backers, including me! I was lucky enough to own one of the prototype copies of this game and super stoked to compare it to the final production copy. Now that I have both in my possession, I can do just that! Without further ado, Before and After: Groves edition.

The Board Game Workshop: Pitch Challenge (#32)

Episode 32 Welcome to The Board Game Workshop. Enter to win a copy of Battlestar Galactica just answer this short survey. Survey Link: https://goo.gl/forms/ajckwiba2X7pxNh63 http://www.boardgamizer.com/ Shawn https://twitter.com/FlatoutGames Brian https://twitter.com/ScrapYardArmory Chris Anderson https://twitter.com/BlueCubeBGs www.BlueCubeBoardGames.com https://www.facebook.com/BlueCubeBoardGames/ https://www.theindiegamereport.com Music “Bit Shift” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Contact Us [email protected] theboardgameworkshop.com https://twitter.com/TheBGWorkshop

Chatty Cassie: Gen Con Favorites of 2017

It is no surprise to anyone when I tell them I like indie games. I mean the name of the website I write for is The Indie Game Report. When I attended Gen Con this past August, I was set on finding games that weren’t listed in “The Hotness” on BoardGameGeek. I wanted to find the games which were treasures hidden among the shiny franchised games.

Cardboarding with Carla: Runes of Ragnarok

Carla chats with Christopher Davis about his Kickstarter campaign, Runes of Ragnarok. Game Title: Runes of Ragnarok – A Game of Dice, Combat, and Strategy Short Description: Ragnarok has arrived. Become a god and battle for Asgard in this Norse themed dice building game. 4 gods, 50 custom dice, & 24 minions. Launch date: Nov 7th End date: Dec 16th Funded?: Not Yet Cost for a copy of the game: $40| Published by:  Windborn Games Campaign Link: https://www.kickstarter.com/projects/536959694/runes-of-ragnarok-a-game-of-dice-combat-and-strate Hello! Welcome to Cardboarding with Carla and thanks for being on this interview! Could we start off with you telling us a bit about yourself? My name is Christopher Davis. I’m from sunny southern California, am married to my beautiful wife / business partner Beth, and have a charming baby girl with said wife / business partner. This game is my first attempt at breaking into board games professionally, but I’ve been…

The Big Question & The Big Answer

I’m relaunching The Big Question / The Big Answer feature on Go Forth And Game. In The Big Question / The Big Answer I ask designers and gamers a question related to gaming via Twitter, email, and other means. I then gather and compile the answers and will post them. This time I asked my game designer acquaintances this question – Why Do You Design Games? What is your motivation? I got some pretty good feedback from a number of nice designers. Here’s what they said. -Odin Phong, a game blogger says “I do it because I like playing new games and it keeps my brain engaged.” -Savage Yeti Games, creators of PatchWord, replied “It keeps my mind active and there’s something about making disparate ideas mesh together into a new whole.” https://www.savageyetigames.com/ -Rick Lorenzon, designer of Lords of Alchemy, says “I started designing because I wanted to create a…