Dan reflects on 2016 and looks to the future.
Dan reflects on 2016 and looks to the future.
The next two episodes of Rulebook Cookbook take us beyond the introductory material we have covered (Thematic Introductions and Game Overview) and into the bits and pieces of the game, namely Components and Setup.
You’re there… in the jungle. You’ve got so many ideas. This week, Steve guides along the path of one game design mechanism: the engine builder. No experience with cars or tools necessary.
The Inquisitive Meeple gets the scoop about the current status of Chroma Cubes and how the designer is going above and beyond with his game.
In our third edition of One To Many – we talk “white whales” of game design.
Fairway’s a patent attorney. So when he heard Gamelyn Games’ news that they were seeking patent protection for their meeple with holes for items, his professional interest and curiosity was picqued. He takes you through patent law, but his recommendation to game designer may come as a surprise.
Fulfilling a campaign is one of the most expensive and time consuming aspects of running a Kickstarter campaign. Many first-time creators do not realize just how much work and money are going to spent on distributing the games to their backers. I have now fulfilled two campaigns, shipping the US rewards out myself, and I wanted to take the time to discuss the methods I chose for fulfillment in the hopes that it makes your lives easier when fulfilling your own campaigns!
In this edition of One to Many, we talk with designers about handling disagreements when it comes to co-designing.
Fairway had a tough weekend for a convention, but managed to get in a few games: Lanterns, Valeria Card Kingdoms, The Guardians: EXPLORE, and Potion Explosion. Check out these mini-reviews!
It turns out that a bunch of the TIGR contributors picked up Harry Potter: Hogwarts Battle from USAopoly. In a new feature, TIGR Meet, Cassie, Dan, Jason and Mike all discuss their experience with the cooperative, deck-builder set in the Harry Potter universe.