Can you get any smaller than a small, purple meeple? We found out when The Inquisitive Meeple looks at four different games that are geared towards toddlers in this Toddler Edition of Meeple-Sized Reviews.
Can you get any smaller than a small, purple meeple? We found out when The Inquisitive Meeple looks at four different games that are geared towards toddlers in this Toddler Edition of Meeple-Sized Reviews.
“Hey, that’s not nice. No pushing.” “But that’s the game!” “Fine. Let me toss you and see how much you like it.” “Wee!” Today, Fairway picks up Tiny Swords: Tactics a tile placement, combat game with adorable pixel art and plenty of pushing, shoving, and tossing fun.
The silly cogtraption is broken again. And there’s only a few qualified cogineers capable of repairing it. In today’s review, Fairway takes on that role in this review of COGZ. See if he’s good enough to reCOGnize the broken cognections or if the machine will remain broken.
“Can you hear me now?” “Can you hear me now?” Today, Fairway picks up an abstract strategy game that the Verizon guy can love, Nodes. See if Fairway can find a signal in the middle of a wide open space or whether his opponent’s communication systems were better.
This week, Dan delves deep into the dark world of the dystopian future in which a determined team of do-gooder hackers try to take down a dastardly corporation. Or at least you talks to the Hackers Guild #Kickstarter creator about the campaign. For those interested in the preview of the game itself, check out Fairway’s preview.
In this review, Fairway plays with fire when he travels to Ambyria in search of the mysterious ember stones. Find out whether Ambyria: Shroud of the Shadow Demon is too hot to touch or just cool enough to play a bunch of times. The first expansion for Ambyria is hitting Kickstarter toward the end of this year.
For most people board games are an escape from the grind of everyday life. Through them they can enter fantastic realms and inhabit diverse personas. Even the most hardcore cube-pusher likely prefers a colorfully fleshed out game world to a monochromatic abstraction. One of the first places players begin to taste the flavor of a game after opening the box is the cover and opening pages of the rulebook. This is the perfect opportunity to entice them into the atmosphere of the game–the thematic introduction.
For fans of the original The Captain is Dead, it should come as no surprise that the Captain is still dead. Having jumped to warp and survived drifting through an asteroid belt, those aliens are hopping mad. This time they’re not just boarding the ship in little groups. They’ve taken over the shipped, trapped us in the infirmary and shut us out of our own computer systems. See if Fairway survives in this preview of The Captain is Dead: Episode 3, Lockdown.
In episode 40, we check out the latest game in Button Shy Games’ Wallet Series, Ahead in the Clouds.
Let’s jump into the future: corporations now control the world. But not everyone is happy about it. Fairway joins a group of hacktivists in their attempt to break into Monolith corporation’s servers and prevent the complete and total takeover of the world. See whether Fairway is able to exploit his way in or whether the corporation’s network administrator successfully defends the status quo as he previews The Hackers Guild, coming soon to Kickstarter.