In episode 25 of the TIGR podcast, Chris talks to game designers about how to create and design expansions for their successful games and the challenges in doing so.
In episode 25 of the TIGR podcast, Chris talks to game designers about how to create and design expansions for their successful games and the challenges in doing so.
The Inquisitive Meeple gets the scoop about the current status of Chroma Cubes and how the designer is going above and beyond with his game.
Fairway has a long history with playing 4X games. 4X means “explore, expand, exploit, and exterminate.” And with the release of Civilization VI, it only seems fitting to preview than Button Shy’s upcoming wallet game: Universal Rule. It’s a space-themed, 4X game in 18 cards.
Guest writer, Chip Beauvias explains why you should still design “unpublishable” games.