Card game designer, Behrooz Shahriari talks a little bit about designing a game system (in his case Wibbell++).
Card game designer, Behrooz Shahriari talks a little bit about designing a game system (in his case Wibbell++).
In this Lesson, Dan takes a look at the Unexpected costs of his Dino Dude Ranch Campaign. From the costs of bar codes to printing errors, these amounts add up. Learn from his mistakes so you don’t have to make them.
Welcome to my second post of experiences and lessons learned as a small publisher using Kickstarter. This post will try to explain in depth my experience with EU Friendly fulfillment. There were definitely a few issues and delays that were very unsatisfying and the best way to make sure this does not happen to anyone else is to let you know about what I went through. The company that I worked with for EU Friendly fulfillment was Ideaspatcher. This analysis is not a review of my collaboration with Ideaspatcher but about the overall experience of sending the games to France and providing EU Friendly Fulfillment.
I am fairly new to the board game publishing world and have run 3 successful Kickstarter campaigns in the past two years (Dino Dude Ranch, Dirigible Disaster, Ph. D. The Game). I figure it is time that I reflect back on some of my experiences in order to pass some knowledge that I have gained on to anyone else who might be interested in doing the same. I already have the first 4-5 posts planned for this blog and will try to post new ones as often as I can. This first post is going to touch on what I consider are some of the biggest mistakes I made when running my first campaign (Spoiler Alert: I plan to discuss my experiences with EU friendly shipping in my second post).
Guest article by Mike Mullins on designing solo games.
Guest writer, Chip Beauvias explains why you should still design “unpublishable” games.
Meeple Speak article written by designer, Chris Hamm on prototyping.
An original article, written by Fleet designer, Matthew Riddle on Math vs Feel when it comes to board game designing.
Jay Cormier, one half of the Bamboozle Brothers designer team shares with us about designing games long distance.
Jason Kingsley (of Ophir fame), shares with us, 4 things he wishes someone told him about game design when he was starting out.