Rulebook Cookbook: Game Overview

In this week’s rulebook cookbook, Dusty walks us through our first steps beyond the theme and into the game overview. He looks at games like Mice & Mystics and Lords of the Waterdeep to help you write better overviews.

Played at Protospiel-Madison 2016

If you’ve never been to a Protospiel event, you owe it to yourself to check one out. Whether you come as a game designer or playtester, it is a weekend jam-packed with great people, good games, and lots of fun. Last weekend was, as far as I know, the biggest such event, Protospiel-Madison. All told, 174 people attended. I was one of them, and so was Fairway. (Read his write-up here.) The following is a rundown of some of the games I played.

One to Many #1: Card Game Design

In this, the first edition of One to Many we ask designers: “What advice do you have for any designers that want to make a great card game?” Ten designers chimed in.

The Hunger (To Design) Games: Or All About Entering the Arena of Game Design Contests

There are many paths that lead into the Indie Jungle – the “self-publishing” path, the “crowdfunding” path, the “pitch to a publisher” path and even the “print-on-demand” path. However, there is another path that many new game designers often overlook, one that can be uniquely fun, creatively challenging and infinitely rewarding…the “game design contest” path.