Fairway’s Design Tips: Where do I get “free” art? An on-going list.

It’s common when trying to make polished prototypes to go in search of free art to flesh out that idea.  New designers, not yet ready to sink lots of money in their game, often struggle to find good art, photographs, or illustrations to use. And more importantly, some times, high resolution images. This list is meant to help you find those locations. This post originally ran on Fairway’s personal site.

Fight or Flight in Game Design: Or All About Knowing When to Grapple With a Design and When to Run From It

Steven returns from the Indie Jungle to answer the perennial question: do I stay or do I go. Steven hopes to help guide you in figuring out which design or ideas to stick with or to leave behind. His current design Sprawlopolis, mentioned in the post, is killing it on Kickstarter.

The Recipe Behind Circled Sprouts and Diced Herbs

A new in-depth game interview from Ryan of The Inquisitive Meeple with Stephen Finn about Herbaceous Sprouts. A dice game coming from Pencil First Games for 2-4 players.

Fairway’s Design Tips: 3 Easy Ways to Make Public Domain Art Better

There are lots of free sources of high resolution, public-domain images out there. Many of the best pieces to use are illustrations from old books or oil paintings.  And lots of new designers try to use those in their games.  There’s usually one problem: just slapping them onto a card usually looks terrible. And while the following might not work for a retail version of the game, this will provide cleaner prototypes. In this quick tutorial, I offer three tips for “doing it better” using Gimp. This post originally ran on Fairway’s personal site.

Publishers of Play: nestorgames

The Inquisitive Meeple’s in-depth interview with Spanish publisher, nestorgames. Best known, perhaps, for their abstract games, that are printed on mousepad like mats, that can be rolled up and easy to travel with. They discuss the story behind nestorgames, abstract games, publishing, and designing.