In a first, Fairway plays two games at once: he reviews the metagame: Face the Consequences.
In a first, Fairway plays two games at once: he reviews the metagame: Face the Consequences.
Not so long ago, Fairway reviewed the game: Ambyria. He and his son have played it a bunch of times since and has made his son’s favorite game they’ve reviewed. Now he’s back with a review of the Starlight & Vengeance expansion.
Today, Fairway is a budding zoo entrepreneur trying to complete the most amazing zoo. That’s right! Step right up and see how Fairway does in this review of Zoomaka.
Chris chats with our very own Cassie and with Eric of (What’s Eric Playing?)
Turn back the clocks. Grab your life preserver and a fancy drink. Fairway tries to build the most luxurious, capable ship and sail it from England to New York before his opponent in today’s preview of Blue Riband.
The world is round. Fairway knows he can prove it and secure the riches of the new world. Or, at least, that’s what he thinks will happen in this preview of Days of Discovery by Matt Worden Games, coming to Kickstarter on June 19th.
Fairway has said before he’d never buy a legacy game, but will happily play someone else’s. Well, this past Christmas, he got Charterstone for a gift and this marks his first review of a legacy game. Find out if the “journey” was worth it. If you don’t like spoilers, then don’t read this review.
It’s common when trying to make polished prototypes to go in search of free art to flesh out that idea. New designers, not yet ready to sink lots of money in their game, often struggle to find good art, photographs, or illustrations to use. And more importantly, some times, high resolution images. This list is meant to help you find those locations. This post originally ran on Fairway’s personal site.
There are lots of free sources of high resolution, public-domain images out there. Many of the best pieces to use are illustrations from old books or oil paintings. And lots of new designers try to use those in their games. There’s usually one problem: just slapping them onto a card usually looks terrible. And while the following might not work for a retail version of the game, this will provide cleaner prototypes. In this quick tutorial, I offer three tips for “doing it better” using Gimp. This post originally ran on Fairway’s personal site.
If you haven’t heard, Fairway is judging a contest at The Game Crafter: The Solo Game Challenge. What better time for him to review a new, solo game from Grey Gnome Games available from The Game Crafter: Desolate.