Second Star To The Right And Straight On To – A Conversation With…Scott Almes

Scott Almes is my guest this time. We focus on Scott’s latest game, The Neverland Rescue. It’s a new game from Letiman Games. As always Scott is a lot of fun to talk to and in addition to this game we talk about some that he is working on. I hope you enjoy. Feel free to leave a comment here or tweet me @tomgurg. http://traffic.libsyn.com/goforthandgame/2018_05_15__scottbalmes_final.mp3

Go Eco: Video Review

In episode 72, I share my thoughts regarding this gorgeous card game, Go Eco. A 2-3 player game (or up to 6 with a second deck of cards), players race to be the first to earn the predetermined amount of game-winning points by collecting cards into their hands which make up ecosystems. A little bit set-collecting, a little bit take-that, and whole bunch of nature.     Learn more about Go Eco on the Kickstarter page here!  Music Intro and outro: Rainbow Street by Scott Holmes Playthrough: Toys by Steve Combs

The Duel – Point of Honor: Video Review

In episode 74, I’m checking out a game arriving to Kickstarter called The Duel: Point of Honor. In this two-player card game, you and your opponent will engage in combat to be the first to earn seven Prestige. You must balance your timing and attacks to win, let’s see if we’re prepared for The Duel.     To learn more about The Duel: Point of Honor, visit http://ironmarkgames.com Music Intro and outro: Rainbow Street by Scott Holmes Playthrough: Toys by Steve Combs

Zombie Road: Video Review

In episode 73, I check out a 2-4 player card game called Zombie Road, in which players are running away from zombies, trying to accumulate the miles they need to reach the zombie-free oasis.     To learn more about Zombie Road, visit www.zombieroadgame.com Music Intro and outro: Rainbow Street by Scott Holmes Playthrough: Toys by Steve Combs

Fairway’s Design Tips: Where do I get “free” art? An on-going list.

It’s common when trying to make polished prototypes to go in search of free art to flesh out that idea.  New designers, not yet ready to sink lots of money in their game, often struggle to find good art, photographs, or illustrations to use. And more importantly, some times, high resolution images. This list is meant to help you find those locations. This post originally ran on Fairway’s personal site.

Fight or Flight in Game Design: Or All About Knowing When to Grapple With a Design and When to Run From It

Steven returns from the Indie Jungle to answer the perennial question: do I stay or do I go. Steven hopes to help guide you in figuring out which design or ideas to stick with or to leave behind. His current design Sprawlopolis, mentioned in the post, is killing it on Kickstarter.