Before and After: Groves

Groves is a beautiful game designed by Steven Aramini and Dan Letzring, with artwork by Nolan Nasser, and published by Letiman Games. Groves had a very successful Kickstarter campaign, reaching a funding amount of $38,123 (433% of its goal) and 957 backers. This game recently began fulfillment to its Kickstarter backers, including me! I was lucky enough to own one of the prototype copies of this game and super stoked to compare it to the final production copy. Now that I have both in my possession, I can do just that! Without further ado, Before and After: Groves edition.

Fire in the Library: Video Review

NOTE: Carla of Weird Giraffe Games is a member of The Indie Game Report. While my opinion remains unbiased regardless of her TIGR membership, I just want to let you know 😉 In episode 71, I’m sharing a game with you coming to Kickstarter this month, Fire in the Library from Weird Giraffe Games, designed by Tony Miller and John Prather. A press your luck game about a burning library? I’m all for it! You can find out more about Fire in the Library as well as Weird Giraffe Games by visiting: http://fireinthelibrary.com/ https://boardgamegeek.com/boardgame/240744/fire-library http://weirdgiraffegames.com/ Music Intro and outro: Rainbow Street by Scott Holmes Playthrough: Toys by Steve Combs  

The Board Game Workshop: Pitch Challenge (#32)

Episode 32 Welcome to The Board Game Workshop. Enter to win a copy of Battlestar Galactica just answer this short survey. Survey Link: https://goo.gl/forms/ajckwiba2X7pxNh63 http://www.boardgamizer.com/ Shawn https://twitter.com/FlatoutGames Brian https://twitter.com/ScrapYardArmory Chris Anderson https://twitter.com/BlueCubeBGs www.BlueCubeBoardGames.com https://www.facebook.com/BlueCubeBoardGames/ https://www.theindiegamereport.com Music “Bit Shift” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Contact Us [email protected] theboardgameworkshop.com https://twitter.com/TheBGWorkshop

Chatty Cassie: Gen Con Favorites of 2017

It is no surprise to anyone when I tell them I like indie games. I mean the name of the website I write for is The Indie Game Report. When I attended Gen Con this past August, I was set on finding games that weren’t listed in “The Hotness” on BoardGameGeek. I wanted to find the games which were treasures hidden among the shiny franchised games.

Cardboarding with Carla: Runes of Ragnarok

Carla chats with Christopher Davis about his Kickstarter campaign, Runes of Ragnarok. Game Title: Runes of Ragnarok – A Game of Dice, Combat, and Strategy Short Description: Ragnarok has arrived. Become a god and battle for Asgard in this Norse themed dice building game. 4 gods, 50 custom dice, & 24 minions. Launch date: Nov 7th End date: Dec 16th Funded?: Not Yet Cost for a copy of the game: $40| Published by:  Windborn Games Campaign Link: https://www.kickstarter.com/projects/536959694/runes-of-ragnarok-a-game-of-dice-combat-and-strate Hello! Welcome to Cardboarding with Carla and thanks for being on this interview! Could we start off with you telling us a bit about yourself? My name is Christopher Davis. I’m from sunny southern California, am married to my beautiful wife / business partner Beth, and have a charming baby girl with said wife / business partner. This game is my first attempt at breaking into board games professionally, but I’ve been…

The Big Question & The Big Answer

I’m relaunching The Big Question / The Big Answer feature on Go Forth And Game. In The Big Question / The Big Answer I ask designers and gamers a question related to gaming via Twitter, email, and other means. I then gather and compile the answers and will post them. This time I asked my game designer acquaintances this question – Why Do You Design Games? What is your motivation? I got some pretty good feedback from a number of nice designers. Here’s what they said. -Odin Phong, a game blogger says “I do it because I like playing new games and it keeps my brain engaged.” -Savage Yeti Games, creators of PatchWord, replied “It keeps my mind active and there’s something about making disparate ideas mesh together into a new whole.” https://www.savageyetigames.com/ -Rick Lorenzon, designer of Lords of Alchemy, says “I started designing because I wanted to create a…