The multiverse has fractured and strange, powerful beings from across time and space have invaded our universe. Fairway takes control of a team of these beings in an attempt to take control of the universe in this review of Animus.

The multiverse has fractured and strange, powerful beings from across time and space have invaded our universe. Fairway takes control of a team of these beings in an attempt to take control of the universe in this review of Animus.
There’s a definite design limitation imposed on games that have only eighteen cards. Today, Fairway does a double review and takes a look at a pair of microgames coming to Kickstarter from Concrete Canoe Games: Kingdom 18 and Itty Bitty Dungeon Delve. The games are part of a promised, new series of games from the publisher aimed at small, light and fun games. Unsurprising, then, these two first games fit the series theme particularly well.
Fairway’s been away. In space. Apparently for a few months. He returns from space with this Kickstarter preview of Moonshot, a dice-rolling, space-race game that’s coming to Kickstarter on April 24th.
Chris chats with Bez, Dr. Wictz, and Andrew Miller about the simultaneous action selection game mechanism.
Groves is a beautiful game designed by Steven Aramini and Dan Letzring, with artwork by Nolan Nasser, and published by Letiman Games. Groves had a very successful Kickstarter campaign, reaching a funding amount of $38,123 (433% of its goal) and 957 backers. This game recently began fulfillment to its Kickstarter backers, including me! I was lucky enough to own one of the prototype copies of this game and super stoked to compare it to the final production copy. Now that I have both in my possession, I can do just that! Without further ado, Before and After: Groves edition.