AI wrote this blog post about using AI art in board game prototypes
AI wrote this blog post about using AI art in board game prototypes
Last week, Fairway wrote a tutorial for Component.Studio that showed off the power of layers, variables, and other elements in creating the cards for Sneeze. This week, he’s looking at another power: variables to create in-line icons.
Fairway’s been a pretty big fan of Component.Studio since its original release. He recently used it for an update to one of his original contest entries: Sneeze. In this quick tutorial, Fairway walks through how he easily created a deck of 108 cards with variable icons and colors.
Today Fairway looks at the second place finisher in The Game Crafter’s Solo Game Challenge: Curse of the Shadow Spire.
Saving the best for last, Fairway picks his winner for the The Game Crafter solo challenge: Big River Hustle.
Coming in third place in The Game Crafter’s solo challenge is a bright, light and fun card game: Robin Hood – Hero of the People.
Fairway looks at the other fifth-place finisher in the Solo Game Challenge from The Game Crafter: Septic Shock.
Today, Fairway takes a look at the first of two fifth place finishers in the The Game Crafter solo game challenge: Neotraditional AMA.
In the on-going series, Fairway reviews the sixth-place finisher in the Solo Game Challenge contest from The Game Crafter: ¡Lucha Lucha! – The Journey.
Fairway starts a series of posts as the judge of the Solo Game Challenge at The Game Crafter. In this post, he looks at the seventh-place finisher: The Ratcatcher.