This is the first interview in Cardboarding with Carla! I hope you’re as excited as I am, especially since it’s about a game featuring ducklings and the company who made it!
Today, Benny takes up the question of what game mechanisms work best for therapy.
I recently concluded my Kickstarter campaign for Groves. During this campaign, I found many ways to help spread word about the campaign but what surprised me the most was how interactive people were with our Tabletopia version of the game. I expected potential backers to be interested in the prospect of playing the game digitally but I did not realize how many would actually play it. We were lucky enough to get data directly from Tabletopia and this post will dive into all the juicy details on how Tabletopia helped drive interest to our live Kickstarter campaign.
Switching things up today, Fairway’s son (age 9) laments that his dad hasn’t reviewed Mayday Games’ Isle of Monsters. So, he takes things into his own hands and writes the following review of this Kickstarter delivery. Presented with very limited editing [ed. how is that different than any other post?].
Hi-ya! For whatever reason, Fairway realized has a real dearth of martial arts games in his collection. That’s why his interest was really piqued when he saw San Ni Ichi. Today, he finds out whether he’s got what it takes to be a ninja master in today’s review.
One o’clock, two o’clock… twelve o’clock! Here we come! I hope everyone’s played ghosts in the graveyard, at least once. Because, today, Fairway looks at the upcoming Kickstarter, Spookre, a ghostly take on a traditional trick-taking game.
I’ve just gotten back from my first Origins and it has definitely been my favorite convention that I’ve ever been to. Let’s get into why!
Behind every great robot take over of humanity is an evil scientist. And, today, that’s no different. Fairway prepares for the inevitable robot takeover by pretending to be the evil scientist in today’s review of Robot Rise!
I’m BACK! And now a proud member of The Indie Game Report network. This time out I’m talking to Steven Aramini. Steven is the hot designer at the moment. He just had TWO successful Kickstarters (Barker’s Row and Circle The Wagons) and two more going on right now (Groves and Coin & Crown). Steven and I have a real nice talk about those games and some of his game design philosophy. I hope you enjoy it.
Fairway recently started a new job. So what better way to celebrate that by taking a look at a game about shirking work! Today, Fairway picks up Work Days by Graviti Entertainment and available from The Game Crafter.