Posts

Lesson #19 – Using Tabletopia to Drive Interest in Your Campaign

I recently concluded my Kickstarter campaign for Groves. During this campaign, I found many ways to help spread word about the campaign but what surprised me the most was how interactive people were with our Tabletopia version of the game. I expected potential backers to be interested in the prospect of playing the game digitally but I did not realize how many would actually play it. We were lucky enough to get data directly from Tabletopia and this post will dive into all the juicy details on how Tabletopia helped drive interest to our live Kickstarter campaign.

Isle of Monsters: Review

Switching things up today, Fairway’s son (age 9) laments that his dad hasn’t reviewed Mayday Games’ Isle of Monsters. So, he takes things into his own hands and writes the following review of this Kickstarter delivery. Presented with very limited editing [ed. how is that different than any other post?].

San Ni Ichi: Review

Hi-ya! For whatever reason, Fairway realized has a real dearth of martial arts games in his collection. That’s why his interest was really piqued when he saw San Ni Ichi. Today, he finds out whether he’s got what it takes to be a ninja master in today’s review. 

Circle The Circus in the Grove – A Conversation With … Steven Aramini

  I’m BACK! And now a proud member of The Indie Game Report network. This time out I’m talking to Steven Aramini. Steven is the hot designer at the moment. He just had TWO successful Kickstarters (Barker’s Row and Circle The Wagons) and two more going on right now (Groves and Coin & Crown). Steven and I have a real nice talk about those games and some of his game design philosophy. I hope you enjoy it.