This is the first interview in Cardboarding with Carla! I hope you’re as excited as I am, especially since it’s about a game featuring ducklings and the company who made it!
I recently concluded my Kickstarter campaign for Groves. During this campaign, I found many ways to help spread word about the campaign but what surprised me the most was how interactive people were with our Tabletopia version of the game. I expected potential backers to be interested in the prospect of playing the game digitally but I did not realize how many would actually play it. We were lucky enough to get data directly from Tabletopia and this post will dive into all the juicy details on how Tabletopia helped drive interest to our live Kickstarter campaign.
One o’clock, two o’clock… twelve o’clock! Here we come! I hope everyone’s played ghosts in the graveyard, at least once. Because, today, Fairway looks at the upcoming Kickstarter, Spookre, a ghostly take on a traditional trick-taking game.
In episode 65, we travel to Oaxaca City and play the part of a crafter, trying to sell handicrafts in the marketplace in the game Oaxaca: Crafts of a Culture.
It’s the perpetual creator question: how much of the art really has to be done before I launch my campaign? In today’s lesson, Dan takes a stab at answering that very question: how much art is enough?
Most gamers can attest to the fact that there is something just not fun about tic-tac-toe. You almost always stalemate, or methodically win. Pocket Ops from Grand Gamers Guild fixes all that nonsense and turns tic-tac-toe into a game you actually want to play repeatedly.
Welcome to the learn to play video for the new game Groves from Letiman Games. If you would like to jump to a particular section, the time stamps for each are listed below. Introduction: 0:27 Setup and Overview: 1:19 Round Examples: 8:36 To learn more about Groves and the Kickstarter campaign, visit: https://boardgamegeek.com/boardgame/220155/groves http://www.tinyurl.com/grovesks If you’re interested in learning about having a Learn to Play video made for your game, please visit my inquiry page here. Find us everywhere! www.TheIndieGameReport.com Facebook.com/TheIGReport Twitter: @TheIGReport Music Intro and outro: Rainbow Street by Scott Holmes Playthrough: Toys by Steve Combs
In episode 61, we head to the roaring 20’s and 30’s to sneak past the police and gather up moonshine in the press your luck game Moonshine Run from Games by a Madman or Two! For more information about Moonshine Run, visit: https://boardgamegeek.com/boardgame/171412/moonshine-run The Kickstarter launches June 6th 2017, you can check it out here: https://www.kickstarter.com/projects/amadmanortwo/959440386?token=d71ef95d Music Intro and outro: Rainbow Street by Scott Holmes Playthrough: Toys by Steve Combs
It’s automatic…It’s systematic…It’s hydromatic…It’s Street Rod by Gaudete Games! Travel back to the summer of ’63 in this card game about souping up your car, racing opponents’ (either virtual or other players), and finally beating the King to become the best racer on the streets. Do all of this and you might impress and win the heart of your crush, Becky Sue!
In episode 61, we find ourselves coincidentally breaking into the same museum on the same night as all the other thieves in town! Who gets what treasure? Time to play Collectors and Capers to find out. For more information about Collectors and Capers, visit: https://boardgamegeek.com/boardgame/196240/collectors-and-capers Music Intro and outro: Rainbow Street by Scott Holmes Playthrough: Toys by Steve Combs