The golden poison frog. The deathstalker scorpion. The Irukandji jellyfish. What do they have in common? They’re all ridiculously small…and all incredibly deadly. It just goes to show you that […]Read more
Steven Aramini explores the jungle of the game design and publishing world.
The Indie Jungle is a lush, vibrant world, filled with color, beauty and eye-popping wonderment. From wildly imaginative images in games like “Mysterium” to stellar fantasy portraits like “Abyss” to […]Read more
You’re there… in the jungle. You’ve got so many ideas. This week, Steve guides along the path of one game design mechanism: the engine builder. No experience with cars or tools […]Read more
There are many paths that lead into the Indie Jungle – the “self-publishing” path, the “crowdfunding” path, the “pitch to a publisher” path and even the “print-on-demand” path. However, there […]Read more
Designer Steve Aramini starts his feature series, The Indie Jungle, by taking a look at how he found his way into the jungle in the first place and what he’s done […]Read more