Steven takes game design into another dimension. He examines using vertical space in game design.Read more
Steven Aramini explores the jungle of the game design and publishing world.
The golden poison frog. The deathstalker scorpion. The Irukandji jellyfish. What do they have in common? They’re all ridiculously small…and all incredibly deadly. It just goes to show you that […]Read more
The Indie Jungle is a lush, vibrant world, filled with color, beauty and eye-popping wonderment. From wildly imaginative images in games like “Mysterium” to stellar fantasy portraits like “Abyss” to […]Read more
You’re there… in the jungle. You’ve got so many ideas. This week, Steve guides along the path of one game design mechanism: the engine builder. No experience with cars or tools […]Read more
There are many paths that lead into the Indie Jungle – the “self-publishing” path, the “crowdfunding” path, the “pitch to a publisher” path and even the “print-on-demand” path. However, there […]Read more
Designer Steve Aramini starts his feature series, The Indie Jungle, by taking a look at how he found his way into the jungle in the first place and what he’s done […]Read more