Writing a rulebook is one of the hardest aspects of game design. Teaching a game in person is one thing, but creating a comprehensive document that anyone can sit down with to learn a game is […]Read more
Dustin Oakley tears down rules of published games so that you can learn from them and don’t have to make the same mistakes.
The next two episodes of Rulebook Cookbook take us beyond the introductory material we have covered (Thematic Introductions and Game Overview) and into the bits and pieces of the game, […]Read more
In this week’s rulebook cookbook, Dusty walks us through our first steps beyond the theme and into the game overview. He looks at games like Mice & Mystics and Lords of the Waterdeep to […]Read more
For most people board games are an escape from the grind of everyday life. Through them they can enter fantastic realms and inhabit diverse personas. Even the most hardcore cube-pusher […]Read more