Tom chats with Diane Sauer of Shoot Again Games about her latest game, Bigfoot vs. Yeti. The game is available for pre-orders right now.
I’m relaunching The Big Question / The Big Answer feature on Go Forth And Game. In The Big Question / The Big Answer I ask designers and gamers a question related to gaming via Twitter, email, and other means. I then gather and compile the answers and will post them. This time I asked my game designer acquaintances this question – Why Do You Design Games? What is your motivation? I got some pretty good feedback from a number of nice designers. Here’s what they said. -Odin Phong, a game blogger says “I do it because I like playing new games and it keeps my brain engaged.” -Savage Yeti Games, creators of PatchWord, replied “It keeps my mind active and there’s something about making disparate ideas mesh together into a new whole.” https://www.savageyetigames.com/ -Rick Lorenzon, designer of Lords of Alchemy, says “I started designing because I wanted to create a…
I’m talking to the Fleeples this time – Ben Pinchback and Matt Riddle. Oh, and we let Chris Kirkman say a couple of things too. We are talking specifically about their new game, Legends of Sleepy Hollow. The game is coming from Dice Hate Me Games and is currently on Kickstarter. It’s fun and I hope you enjoy it.
This time Robert Couch is my guest. Rob is the designer of Saloon Tycoon from VanRyder Games and a co-host on one of my favorite gaming podcasts, Building The Game. Rob’s new game, Epic Monster Tea Party is coming from Playco and is on Kickstarter right now.
Tom chats with TIGR’s very own, Dan Letzring, about his recently, Kicstarted game, Groves.
Tom: Jason Kotarski of Green Couch Games is my guest this time on Go Forth And Game. It’s a fun interview. I hope you enjoy it. Hi Jason. It’s great to have you back as my guest on Go Forth And Game. First off, introduce yourself in case someone just got back from Jupiter. What’s your gamer cred? Jason: Ha! Gamer cred. That sounds way less tough than street cred. But I’ll try. I am the owner of Green Couch Games. We have a line of small box games that are created with the goal of bridging the gap between casual/family gamers looking for an experience to share with their people and more serious gamers who are looking for meaningful games to play with their families and the more casual gamers in their lives. Let’s talk about your games. You’re a designer as well as a publisher. How about list out your…
Today, Chris Kirkman of Dice Hate Me Games is joins Tom. We learn about what DHMG has in the queue, Chris’ game developer job at Greater Than Games, and a little about Sleepy Hollow.
Today, Tom sits down (virtually) with Seth Jaffee of Tasty Minstrel Games to discuss publishing, “deluxified” games, and designing games. Plus, Seth dishes on all things Eminent Domain including about a potential dice game.
Tom returns joined by Andrew Smith of Gold Seal Games. They talk about Honey Wars and Andrew’s upcoming game, Tricky Tides (designed by TIGR’s own Steven Aramini).
This time Tom’s joined by Danny Devine. Danny is the awesome designer of Ghosts Love Candy, the hotness from Steve Jackson Games, and several other super games.