Clipping The Hedges – A Conversation With…Danny Devine

In this episode of Go Forth And Game I’m talking to Danny Devine. You’ll remember Danny from his games Circle The Wagons and Ghosts Love Candy. This time we focus on his newest game Topiary. It’s an interesting show where we talk about Danny’s design philosophy, how he gets his ideas, and bushes. If you like the show, please a comment below. Enjoy. http://traffic.libsyn.com/goforthandgame/Danny_Devine_2018_complete.mp3

Second Star To The Right And Straight On To – A Conversation With…Scott Almes

Scott Almes is my guest this time. We focus on Scott’s latest game, The Neverland Rescue. It’s a new game from Letiman Games. As always Scott is a lot of fun to talk to and in addition to this game we talk about some that he is working on. I hope you enjoy. Feel free to leave a comment here or tweet me @tomgurg. http://traffic.libsyn.com/goforthandgame/2018_05_15__scottbalmes_final.mp3

Fairway’s Design Tips: Where do I get “free” art? An on-going list.

It’s common when trying to make polished prototypes to go in search of free art to flesh out that idea.  New designers, not yet ready to sink lots of money in their game, often struggle to find good art, photographs, or illustrations to use. And more importantly, some times, high resolution images. This list is meant to help you find those locations. This post originally ran on Fairway’s personal site.

Fight or Flight in Game Design: Or All About Knowing When to Grapple With a Design and When to Run From It

Steven returns from the Indie Jungle to answer the perennial question: do I stay or do I go. Steven hopes to help guide you in figuring out which design or ideas to stick with or to leave behind. His current design Sprawlopolis, mentioned in the post, is killing it on Kickstarter.